【资源目录】:


├──Lecture 1 – Introduction & Setup

| ├──1 – Welcome! (Course Structure).en-US.srt 7.95kb

| ├──1 – Welcome! (Course Structure).mp4 25.58M

| └──1 – Welcome! (Course Structure).zh-CN.srt 7.71kb

├──Lecture 10 – Basic AI & Behavior Trees

| ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).en-US.srt 9.71kb

| ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).mp4 18.81M

| ├──39 – AI Overview (Behavior Trees, Blackboards, EQS).zh-CN.srt 9.58kb

| ├──40 – Bot Behaviors and Movement.en-US.srt 44.25kb

| ├──40 – Bot Behaviors and Movement.mp4 146.28M

| ├──40 – Bot Behaviors and Movement.zh-CN.srt 44.31kb

| ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.en-US.srt 49.01kb

| ├──41 – Custom Check Attack Range Service for BT _ Tom Looman.mp4 163.35M

| └──41 – Custom Check Attack Range Service for BT _ Tom Looman.zh-CN.srt 49.78kb

├──Lecture 11 – Intermediate AI with Custom Tasks & EQS

| ├──42 – Custom C++ BT Task for Ranged Attacks.en-US.srt 31.88kb

| ├──42 – Custom C++ BT Task for Ranged Attacks.mp4 120.39M

| ├──42 – Custom C++ BT Task for Ranged Attacks.zh-CN.srt 32.13kb

| ├──43 – Environment Queries for smarter movement.en-US.srt 36.11kb

| ├──43 – Environment Queries for smarter movement.mp4 158.25M

| ├──43 – Environment Queries for smarter movement.zh-CN.srt 36.36kb

| ├──44 – Adding Sight with Pawn Sensing Component.en-US.srt 22.58kb

| ├──44 – Adding Sight with Pawn Sensing Component.mp4 90.60M

| ├──44 – Adding Sight with Pawn Sensing Component.zh-CN.srt 22.78kb

| ├──45 – Improving Bot Animations & C++ Asserts.en-US.srt 15.32kb

| ├──45 – Improving Bot Animations & C++ Asserts.mp4 58.61M

| └──45 – Improving Bot Animations & C++ Asserts.zh-CN.srt 15.20kb

├──Lecture 12 – More AI, Environment Query Spawn Logic

| ├──46 – Assignment 3 Solution Review.en-US.srt 19.86kb

| ├──46 – Assignment 3 Solution Review.mp4 53.22M

| ├──46 – Assignment 3 Solution Review.zh-CN.srt 19.62kb

| ├──47 – Assignment 4 (Expanding AI Behavior).en-US.srt 3.05kb

| ├──47 – Assignment 4 (Expanding AI Behavior).mp4 4.98M

| ├──47 – Assignment 4 (Expanding AI Behavior).zh-CN.srt 2.89kb

| ├──48 – EQS to find bot spawnpoints.en-US.srt 21.30kb

| ├──48 – EQS to find bot spawnpoints.mp4 96.89M

| ├──48 – EQS to find bot spawnpoints.zh-CN.srt 21.43kb

| ├──49 – GameMode with custom AI spawn behavior.en-US.srt 54.28kb

| ├──49 – GameMode with custom AI spawn behavior.mp4 172.04M

| └──49 – GameMode with custom AI spawn behavior.zh-CN.srt 54.97kb

├──Lecture 13 – Finalizing AI, Extending the Framework

| ├──50 – Further AI improvements (Damage, Death, Ragdolling).en-US.srt 45.84kb

| ├──50 – Further AI improvements (Damage, Death, Ragdolling).mp4 151.67M

| ├──50 – Further AI improvements (Damage, Death, Ragdolling).zh-CN.srt 45.89kb

| ├──51 – More senses for AI (Reacting to Damage).en-US.srt 12.32kb

| ├──51 – More senses for AI (Reacting to Damage).mp4 40.70M

| ├──51 – More senses for AI (Reacting to Damage).zh-CN.srt 12.21kb

| ├──52 – Helpful utilities for game framework (static functions).en-US.srt 18.59kb

| ├──52 – Helpful utilities for game framework (static functions).mp4 52.47M

| ├──52 – Helpful utilities for game framework (static functions).zh-CN.srt 18.46kb

| ├──53 – Improving bot firing logic (weapon accuracy, collision checks).en-US.srt 24.14kb

| ├──53 – Improving bot firing logic (weapon accuracy, collision checks).mp4 88.65M

| ├──53 – Improving bot firing logic (weapon accuracy, collision checks).zh-CN.srt 24.01kb

| ├──54 – Damage feedback through Hitflash effect.en-US.srt 8.87kb

| ├──54 – Damage feedback through Hitflash effect.mp4 44.66M

| └──54 – Damage feedback through Hitflash effect.zh-CN.srt 9.05kb

├──Lecture 14 – UMG With C++ & More Framework Extensions

| ├──55 – 3D (Projected) Health bar with C++.en-US.srt 57.36kb

| ├──55 – 3D (Projected) Health bar with C++.mp4 190.22M

| ├──55 – 3D (Projected) Health bar with C++.zh-CN.srt 58.04kb

| ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.en-US.srt 30.88kb

| ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.mp4 119.61M

| ├──56 – Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources.zh-CN.srt 31.21kb

| ├──57 – Setup Proper Player Spawn.en-US.srt 9.65kb

| ├──57 – Setup Proper Player Spawn.mp4 35.73M

| ├──57 – Setup Proper Player Spawn.zh-CN.srt 9.74kb

| ├──58 – Adding Debug Commands.en-US.srt 17.76kb

| ├──58 – Adding Debug Commands.mp4 63.42M

| └──58 – Adding Debug Commands.zh-CN.srt 17.97kb

├──Lecture 15 – Console Variables, GameMode Rules

| ├──59 – Assignment 4 Solution Review.en-US.srt 8.25kb

| ├──59 – Assignment 4 Solution Review.mp4 29.85M

| ├──59 – Assignment 4 Solution Review.zh-CN.srt 8.01kb

| ├──60 – Refining Player Respawns.en-US.srt 26.34kb

| ├──60 – Refining Player Respawns.mp4 80.44M

| ├──60 – Refining Player Respawns.zh-CN.srt 26.80kb

| ├──61 – Console Variables for debugging and game balancing.en-US.srt 60.40kb

| ├──61 – Console Variables for debugging and game balancing.mp4 221.88M

| ├──61 – Console Variables for debugging and game balancing.zh-CN.srt 60.30kb

| ├──62 – Assignment 5 (Credits System, EQS Spawning).en-US.srt 4.77kb

| ├──62 – Assignment 5 (Credits System, EQS Spawning).mp4 8.13M

| └──62 – Assignment 5 (Credits System, EQS Spawning).zh-CN.srt 4.75kb

├──Lecture 16 – Writing our own Gameplay Ability System alternative

| ├──63 – What is GAS and why write our own.en-US.srt 19.02kb

| ├──63 – What is GAS and why write our own.mp4 30.63M

| ├──63 – What is GAS and why write our own.zh-CN.srt 19.05kb

| ├──64 – Starting our Action System and first Action (Sprinting).en-US.srt 42.27kb

| ├──64 – Starting our Action System and first Action (Sprinting).mp4 118.97M

| ├──64 – Starting our Action System and first Action (Sprinting).zh-CN.srt 42.16kb

| ├──65 – Converting the Projectile Attacks to Actions.en-US.srt 42.70kb

| ├──65 – Converting the Projectile Attacks to Actions.mp4 144.08M

| ├──65 – Converting the Projectile Attacks to Actions.zh-CN.srt 42.79kb

| └──66 – Improving the Physics Impulses on bot ragdolls.mp4 15.50M

├──Lecture 17 – GameplayTags

| ├──67 – Setting up GameplayTags.en-US.srt 28.12kb

| ├──67 – Setting up GameplayTags.mp4 83.93M

| ├──67 – Setting up GameplayTags.zh-CN.srt 27.84kb

| ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).en-US.srt 20.87kb

| ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).mp4 72.80M

| ├──68 – Comparing Tags in our Action System (Granting and Blocking Tags).zh-CN.srt 21.06kb

| ├──69 – GameplayTags for DOOM-style Door & Keycard system.en-US.srt 12.25kb

| ├──69 – GameplayTags for DOOM-style Door & Keycard system.mp4 73.91M

| ├──69 – GameplayTags for DOOM-style Door & Keycard system.zh-CN.srt 12.60kb

| ├──70 – Parrying Attacks using GameplayTags.en-US.srt 41.65kb

| ├──70 – Parrying Attacks using GameplayTags.mp4 158.81M

| └──70 – Parrying Attacks using GameplayTags.zh-CN.srt 42.08kb

├──Lecture 18 – Creating Buffs, World Interaction

| ├──71 – Assignment 5 Solution Review.en-US.srt 24.46kb

| ├──71 – Assignment 5 Solution Review.mp4 75.77M

| ├──71 – Assignment 5 Solution Review.zh-CN.srt 24.38kb

| ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).en-US.srt 42.78kb

| ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).mp4 117.45M

| ├──72 – Creating Buffs & Debuffs (Damage over Time Effect).zh-CN.srt 43.14kb

| ├──73 – Improving World Interaction with UI Feedback.en-US.srt 30.45kb

| ├──73 – Improving World Interaction with UI Feedback.mp4 93.05M

| ├──73 – Improving World Interaction with UI Feedback.zh-CN.srt 30.95kb

| ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).en-US.srt 8.22kb

| ├──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).mp4 11.93M

| └──74 – Assignment 6 (Rage, Thorns, Power-up, Spotted UI).zh-CN.srt 8.22kb

├──Lecture 19 – Multiplayer 1 “Network Replication”

| ├──75 – What is Network Replication.en-US.srt 30.21kb

| ├──75 – What is Network Replication.mp4 40.46M

| ├──75 – What is Network Replication.zh-CN.srt 29.86kb

| ├──76 – Networking the world interaction logic (RPCs).en-US.srt 47.81kb

| ├──76 – Networking the world interaction logic (RPCs).mp4 222.40M

| ├──76 – Networking the world interaction logic (RPCs).zh-CN.srt 47.73kb

| ├──77 – Networking the Treasure Chest (RepNotify).en-US.srt 25.55kb

| ├──77 – Networking the Treasure Chest (RepNotify).mp4 90.27M

| └──77 – Networking the Treasure Chest (RepNotify).zh-CN.srt 25.72kb

├──Lecture 2 – Project Start & Version Control

| ├──2 – GitHub Repository and Blank C++ Project.en-US.srt 17.85kb

| ├──2 – GitHub Repository and Blank C++ Project.mp4 28.01M

| ├──2 – GitHub Repository and Blank C++ Project.zh-CN.srt 17.58kb

| ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.en-US.srt 26.83kb

| ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.mp4 61.59M

| ├──3 – Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS.zh-CN.srt 26.77kb

| ├──4 – Adding Components (Third-person Camera).en-US.srt 22.50kb

| ├──4 – Adding Components (Third-person Camera).mp4 59.50M

| ├──4 – Adding Components (Third-person Camera).zh-CN.srt 22.29kb

| ├──5 – Binding Movement Input.en-US.srt 15.29kb

| ├──5 – Binding Movement Input.mp4 40.85M

| ├──5 – Binding Movement Input.zh-CN.srt 15.27kb

| ├──6 – Character Setup & Course Content (GitHub Commit Example).en-US.srt 9.08kb

| ├──6 – Character Setup & Course Content (GitHub Commit Example).mp4 27.17M

| └──6 – Character Setup & Course Content (GitHub Commit Example).zh-CN.srt 9.10kb

├──Lecture 20 – Multiplayer 2

| ├──78 – Authority and Actor instances on Clients.en-US.srt 16.72kb

| ├──78 – Authority and Actor instances on Clients.mp4 73.22M

| ├──78 – Authority and Actor instances on Clients.zh-CN.srt 17.04kb

| ├──79 – Networking the Attributes & UI state (Health).en-US.srt 58.72kb

| ├──79 – Networking the Attributes & UI state (Health).mp4 204.07M

| ├──79 – Networking the Attributes & UI state (Health).zh-CN.srt 59.12kb

| ├──80 – Blueprint Networking.en-US.srt 19.24kb

| ├──80 – Blueprint Networking.mp4 102.84M

| ├──80 – Blueprint Networking.zh-CN.srt 19.28kb

| ├──81 – Networking the Action System.en-US.srt 17.10kb

| ├──81 – Networking the Action System.mp4 71.19M

| └──81 – Networking the Action System.zh-CN.srt 17.19kb

├──Lecture 21 – Multiplayer 3

| ├──82 – Assignment 6 Solution Review.en-US.srt 24.85kb

| ├──82 – Assignment 6 Solution Review.mp4 102.26M

| ├──82 – Assignment 6 Solution Review.zh-CN.srt 24.89kb

| ├──83 – Assignment 7 (Replicating Attributes & Power-ups).en-US.srt 6.36kb

| ├──83 – Assignment 7 (Replicating Attributes & Power-ups).mp4 18.11M

| ├──83 – Assignment 7 (Replicating Attributes & Power-ups).zh-CN.srt 6.29kb

| ├──84 – Preparing the Actions with on-screen logging.en-US.srt 16.92kb

| ├──84 – Preparing the Actions with on-screen logging.mp4 51.19M

| ├──84 – Preparing the Actions with on-screen logging.zh-CN.srt 17.03kb

| ├──85 – Networking UObjects & Actions (Action System).en-US.srt 50.08kb

| ├──85 – Networking UObjects & Actions (Action System).mp4 213.00M

| ├──85 – Networking UObjects & Actions (Action System).zh-CN.srt 50.63kb

| ├──86 – Note on RepNotify behavior.en-US.srt 6.70kb

| ├──86 – Note on RepNotify behavior.mp4 16.89M

| └──86 – Note on RepNotify behavior.zh-CN.srt 6.67kb

├──Lecture 22 – Finishing up Multiplayer

| ├──87 – Code flow and execution between Clients and Server.en-US.srt 21.84kb

| ├──87 – Code flow and execution between Clients and Server.mp4 41.38M

| ├──87 – Code flow and execution between Clients and Server.zh-CN.srt 21.67kb

| ├──88 – Limiting Authority of the Client.en-US.srt 40.50kb

| ├──88 – Limiting Authority of the Client.mp4 174.74M

| ├──88 – Limiting Authority of the Client.zh-CN.srt 40.51kb

| ├──89 – Networking remaining features (Sprint, etc.).en-US.srt 12.29kb

| ├──89 – Networking remaining features (Sprint, etc.).mp4 57.33M

| ├──89 – Networking remaining features (Sprint, etc.).zh-CN.srt 12.31kb

| ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.en-US.srt 27.74kb

| ├──90 – Improving on Event-based UI UNREAL ENGINE 5.0.mp4 137.35M

| └──90 – Improving on Event-based UI UNREAL ENGINE 5.0.zh-CN.srt 28.27kb

├──Lecture 23 – Serializing Game & Player Progression

| ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).en-US.srt 30.01kb

| ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).mp4 86.20M

| ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).ts 86.20M

| ├──91 – Setup core Save & Load Functionality (SaveGame & Slots).zh-CN.srt 30.33kb

| ├──92 – Serializing Player Progression (PlayerState).en-US.srt 22.26kb

| ├──92 – Serializing Player Progression (PlayerState).mp4 78.68M

| ├──92 – Serializing Player Progression (PlayerState).zh-CN.srt 22.58kb

| ├──93 – Serializing World Transforms (World State #1).en-US.srt 16.64kb

| ├──93 – Serializing World Transforms (World State #1).mp4 49.88M

| ├──93 – Serializing World Transforms (World State #1).zh-CN.srt 16.78kb

| ├──94 – Serializing Any Variables Automatically (World State #2).en-US.srt 27.85kb

| ├──94 – Serializing Any Variables Automatically (World State #2).mp4 86.77M

| ├──94 – Serializing Any Variables Automatically (World State #2).zh-CN.srt 28.25kb

| ├──95 – Serializing Blueprints & Saving via Actor Interaction.en-US.srt 14.01kb

| ├──95 – Serializing Blueprints & Saving via Actor Interaction.mp4 56.61M

| └──95 – Serializing Blueprints & Saving via Actor Interaction.zh-CN.srt 14.17kb

├──Lecture 24 – Building Menus in UMG

| ├──96 – Assignment 7 Solution Review.en-US.srt 24.24kb

| ├──96 – Assignment 7 Solution Review.mp4 66.67M

| ├──96 – Assignment 7 Solution Review.zh-CN.srt 24.07kb

| ├──97 – Creating Main Menus with UMG.en-US.srt 64.70kb

| ├──97 – Creating Main Menus with UMG.mp4 221.48M

| ├──97 – Creating Main Menus with UMG.zh-CN.srt 65.67kb

| ├──98 – Creating In-Game Menus.en-US.srt 23.98kb

| ├──98 – Creating In-Game Menus.mp4 75.10M

| └──98 – Creating In-Game Menus.zh-CN.srt 24.02kb

├──Lecture 25 – UMG & Styling Widgets

| ├──100 – Finishing Buff Bar & Animated materials for UI.en-US.srt 29.09kb

| ├──100 – Finishing Buff Bar & Animated materials for UI.mp4 113.74M

| ├──100 – Finishing Buff Bar & Animated materials for UI.zh-CN.srt 29.53kb

| ├──101 – Syncing ActionEffect (Duration) for Multiplayer.en-US.srt 15.31kb

| ├──101 – Syncing ActionEffect (Duration) for Multiplayer.mp4 51.98M

| ├──101 – Syncing ActionEffect (Duration) for Multiplayer.zh-CN.srt 15.29kb

| ├──102 – Widget Styling (HUD & Menus).en-US.srt 29.59kb

| ├──102 – Widget Styling (HUD & Menus).mp4 103.36M

| ├──102 – Widget Styling (HUD & Menus).zh-CN.srt 29.93kb

| ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.en-US.srt 35.62kb

| ├──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.mp4 127.63M

| └──99 – Setup Widgets & Event-based logic for Buffs & Debuffs.zh-CN.srt 35.83kb

├──Lecture 26 – Animation Blueprints & UI Improvements

| ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.en-US.srt 43.70kb

| ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.mp4 125.46M

| ├──103 – Animation State Machines (Stunned Effect) & C++ AnimInstancen.zh-CN.srt 43.90kb

| ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).en-US.srt 27.74kb

| ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).mp4 122.23M

| ├──104 – Blend Poses & Blend Spaces (Floating Sprint Animation).zh-CN.srt 27.99kb

| ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.en-US.srt 35.25kb

| ├──105 – Status Text for Interactables (UMG) & C++ Loc Text.mp4 121.79M

| └──105 – Status Text for Interactables (UMG) & C++ Loc Text.zh-CN.srt 35.40kb

├──Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)

| ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).en-US.srt 30.30kb

| ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).mp4 72.91M

| ├──106 – Data Tables & Data Assets (Setup for Bot Spawns).zh-CN.srt 30.22kb

| ├──107 – Soft References (Size Map, Reference Viewer).en-US.srt 26.87kb

| ├──107 – Soft References (Size Map, Reference Viewer).mp4 82.84M

| ├──107 – Soft References (Size Map, Reference Viewer).zh-CN.srt 26.60kb

| ├──108 – Primary Assets & Async Loading (Asset Manager).en-US.srt 37.91kb

| ├──108 – Primary Assets & Async Loading (Asset Manager).mp4 103.11M

| └──108 – Primary Assets & Async Loading (Asset Manager).zh-CN.srt 37.82kb

├──Lecture 28 – Packaging, Performance, Polish

| ├──109 – Cooking Content & Packaging.en-US.srt 19.59kb

| ├──109 – Cooking Content & Packaging.mp4 56.42M

| ├──109 – Cooking Content & Packaging.zh-CN.srt 19.69kb

| ├──110 – Profiling Basics & Stat Commands.en-US.srt 34.90kb

| ├──110 – Profiling Basics & Stat Commands.mp4 94.01M

| ├──110 – Profiling Basics & Stat Commands.zh-CN.srt 34.58kb

| ├──111 – Unreal Insights for CPU & LoadTimes.en-US.srt 27.54kb

| ├──111 – Unreal Insights for CPU & LoadTimes.mp4 91.53M

| ├──111 – Unreal Insights for CPU & LoadTimes.zh-CN.srt 27.79kb

| ├──112 – Fixing up log warnings and errors.en-US.srt 26.97kb

| ├──112 – Fixing up log warnings and errors.mp4 108.03M

| └──112 – Fixing up log warnings and errors.zh-CN.srt 27.21kb

├──Lecture 29 – Wrapping Up

| ├──113 – Improving the SaveGame, Collisions & UI.en-US.srt 30.68kb

| ├──113 – Improving the SaveGame, Collisions & UI.mp4 97.90M

| ├──113 – Improving the SaveGame, Collisions & UI.zh-CN.srt 30.85kb

| ├──114 – WARPSQUAD Project Workflow Demo.en-US.srt 43.32kb

| ├──114 – WARPSQUAD Project Workflow Demo.mp4 138.02M

| ├──114 – WARPSQUAD Project Workflow Demo.zh-CN.srt 43.42kb

| ├──115 – Where to go next…en-US.srt 15.26kb

| ├──115 – Where to go next…mp4 24.34M

| └──115 – Where to go next…zh-CN.srt 15.02kb

├──Lecture 3 – Gameplay, Collision, and Physics

| ├──7 – Character Input & Rotations.en-US.srt 32.16kb

| ├──7 – Character Input & Rotations.mp4 117.66M

| ├──7 – Character Input & Rotations.zh-CN.srt 31.99kb

| ├──8 – Magic Projectile Attack.en-US.srt 48.23kb

| ├──8 – Magic Projectile Attack.mp4 161.27M

| ├──8 – Magic Projectile Attack.zh-CN.srt 48.18kb

| ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).en-US.srt 3.32kb

| ├──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).mp4 6.65M

| └──9 – Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel).zh-CN.srt 3.32kb

├──Lecture 30 – Additional Features

| ├──114 – Programming with Subsystems (UGameInstanceSubsystem).en-US.srt 11.02kb

| ├──114 – Programming with Subsystems (UGameInstanceSubsystem).mp4 40.44M

| ├──114 – Programming with Subsystems (UGameInstanceSubsystem).zh-CN.srt 11.17kb

| ├──115 – Extending Editor & Project Settings (UDeveloperSettings).en-US.srt 9.70kb

| ├──115 – Extending Editor & Project Settings (UDeveloperSettings).mp4 33.60M

| ├──115 – Extending Editor & Project Settings (UDeveloperSettings).zh-CN.srt 9.88kb

| └──JetBrains_Coupon.pdf 52.66kb

├──Lecture 4 – Interfaces & Collision Queries

| ├──10 – C++ Interfaces (Interacting with Actors).en-US.srt 23.35kb

| ├──10 – C++ Interfaces (Interacting with Actors).mp4 57.17M

| ├──10 – C++ Interfaces (Interacting with Actors).zh-CN.srt 23.24kb

| ├──11 – ActorComponents & Collision Traces (InteractionComponent).en-US.srt 64.60kb

| ├──11 – ActorComponents & Collision Traces (InteractionComponent).mp4 212.50M

| ├──11 – ActorComponents & Collision Traces (InteractionComponent).zh-CN.srt 64.87kb

| ├──12 – Animations and Timers (Improving the Attack).en-US.srt 15.02kb

| ├──12 – Animations and Timers (Improving the Attack).mp4 54.64M

| └──12 – Animations and Timers (Improving the Attack).zh-CN.srt 15.13kb

├──Lecture 5 – Blueprints 101

| ├──13 – What is Unreal’s Blueprint.en-US.srt 11.08kb

| ├──13 – What is Unreal’s Blueprint.mp4 33.96M

| ├──13 – What is Unreal’s Blueprint.zh-CN.srt 10.82kb

| ├──14 – Blueprint Interaction & Casting.en-US.srt 28.77kb

| ├──14 – Blueprint Interaction & Casting.mp4 107.19M

| ├──14 – Blueprint Interaction & Casting.zh-CN.srt 28.58kb

| ├──15 – Animating in Blueprint.en-US.srt 28.83kb

| ├──15 – Animating in Blueprint.mp4 103.88M

| ├──15 – Animating in Blueprint.zh-CN.srt 29.26kb

| ├──16 – Projectile Blueprint & Collision.enUS.srt 35.43kb

| ├──16 – Projectile Blueprint & Collision.mp4 151.68M

| └──16 – Projectile Blueprint & Collision.zh-CN.srt 35.46kb

├──Lecture 6 – Debugging Tools

| ├──17 – Assignment 1 Solution Review.en-US.srt 19.86kb

| ├──17 – Assignment 1 Solution Review.mp4 54.51M

| ├──17 – Assignment 1 Solution Review.zh-CN.srt 19.17kb

| ├──18 – Hotreload Warning.en-US.srt 0.90kb

| ├──18 – Hotreload Warning.mp4 2.91M

| ├──18 – Hotreload Warning.zh-CN.srt 0.88kb

| ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).en-US.srt 32.60kb

| ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).mp4 109.86M

| ├──19 – Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes).zh-CN.srt 32.91kb

| ├──20 – Camera Changes & First UMG Widget (Crosshair).en-US.srt 11.28kb

| ├──20 – Camera Changes & First UMG Widget (Crosshair).mp4 49.65M

| ├──20 – Camera Changes & First UMG Widget (Crosshair).zh-CN.srt 11.14kb

| ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).en-US.srt 18.15kb

| ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).mp4 70.39M

| ├──21 – Assignment 2 (Blackhole Projectile, Dash Ability, Targeting).zh-CN.srt 17.91kb

| ├──22 – ‘Asserts’ for pro-active detection of bugs.en-US.srt 14.57kb

| ├──22 – ‘Asserts’ for pro-active detection of bugs.mp4 42.17M

| └──22 – ‘Asserts’ for pro-active detection of bugs.zh-CN.srt 14.38kb

├──Lecture 7 – UMG & (Player) Attributes

| ├──23 – Attribute Component (RPG-style).en-US.srt 40.41kb

| ├──23 – Attribute Component (RPG-style).mp4 131.34M

| ├──23 – Attribute Component (RPG-style).zh-CN.srt 40.33kb

| ├──24 – UMG with Data Bindings (Health Bar).en-US.srt 21.43kb

| ├──24 – UMG with Data Bindings (Health Bar).mp4 87.77M

| ├──24 – UMG with Data Bindings (Health Bar).zh-CN.srt 21.61kb

| ├──25 – Event-based principles with UMG (Health Change Events).en-US.srt 31.38kb

| ├──25 – Event-based principles with UMG (Health Change Events).mp4 134.01M

| ├──25 – Event-based principles with UMG (Health Change Events).zh-CN.srt 31.58kb

| ├──26 – Animating UMG Widgets.en-US.srt 9.25kb

| ├──26 – Animating UMG Widgets.mp4 38.89M

| ├──26 – Animating UMG Widgets.zh-CN.srt 9.50kb

| ├──27 – Dealing Damage with Attributes (Explosive Barrel).en-US.srt 5.56kb

| ├──27 – Dealing Damage with Attributes (Explosive Barrel).mp4 29.47M

| └──27 – Dealing Damage with Attributes (Explosive Barrel).zh-CN.srt 5.62kb

├──Lecture 8 – (Dynamic) Materials for Gameplay

| ├──28 – Intro & Projectile Collision Fix.en-US.srt 5.66kb

| ├──28 – Intro & Projectile Collision Fix.mp4 14.59M

| ├──28 – Intro & Projectile Collision Fix.zh-CN.srt 5.50kb

| ├──29 – Material Basics (Shaders).en-US.srt 39.65kb

| ├──29 – Material Basics (Shaders).mp4 188.02M

| ├──29 – Material Basics (Shaders).zh-CN.srt 39.95kb

| ├──30 – Hit Flash Material & Driving Material parameters through C++.en-US.srt 20.65kb

| ├──30 – Hit Flash Material & Driving Material parameters through C++.mp4 94.75M

| ├──30 – Hit Flash Material & Driving Material parameters through C++.zh-CN.srt 20.76kb

| ├──31 – Simple Dissolve Materials (Textures).en-US.srt 13.28kb

| ├──31 – Simple Dissolve Materials (Textures).mp4 64.48M

| ├──31 – Simple Dissolve Materials (Textures).zh-CN.srt 13.32kb

| ├──32 – Creating Re-usable Material Functions.en-US.srt 8.44kb

| ├──32 – Creating Re-usable Material Functions.mp4 38.48M

| ├──32 – Creating Re-usable Material Functions.zh-CN.srt 8.73kb

| ├──33 – Materials for User Interface (UMG).en-US.srt 15.72kb

| ├──33 – Materials for User Interface (UMG).mp4 62.10M

| └──33 – Materials for User Interface (UMG).zh-CN.srt 15.67kb

├──Lecture 9 – Audio, Animation, UI

| ├──34 – Assignment 2 Solution Review.en-US.srt 30.82kb

| ├──34 – Assignment 2 Solution Review.mp4 92.03M

| ├──34 – Assignment 2 Solution Review.zh-CN.srt 30.83kb

| ├──35 – Creating Sound Cues.en-US.srt 14.94kb

| ├──35 – Creating Sound Cues.mp4 53.62M

| ├──35 – Creating Sound Cues.zh-CN.srt 14.94kb

| ├──36 – Animation Blueprints & Handling Player Death.en-US.srt 26.51kb

| ├──36 – Animation Blueprints & Handling Player Death.mp4 117.51M

| ├──36 – Animation Blueprints & Handling Player Death.zh-CN.srt 26.50kb

| ├──37 – Projected 3D UI (Damage Numbers).en-US.srt 19.31kb

| ├──37 – Projected 3D UI (Damage Numbers).mp4 100.78M

| ├──37 – Projected 3D UI (Damage Numbers).zh-CN.srt 19.57kb

| ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).en-US.srt 14.08kb

| ├──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).mp4 33.44M

| └──38 – Assignment 3 (Health – Damage, Audio, Projectiles, UI).zh-CN.srt 13.72kb

└──斯坦福FPS素材

| └──斯坦福FPS素材.exe 220.49M

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